Being a full-time DM, I’ve been very curious what changes the 4th edition of Dungeons and Dragons brought to the proverbial role-playing table. Well, I finally got my hands on a copy of the rulebooks last night, and so far, my biggest impression of the new edition is that it feels like an MMO.
Now, I’m not an avid MMO player – I’ve only played one, and only semi-frequently. I also haven’t read the PHB word for word yet, but I feel like there’s a connection between the two.
One change I would attribute to my MMO-impression is the new setting that the PHB assumes. When I first heard that fourth edition would set towns like “points of light in the darkness,” I didn’t quite grasp the concept in its entirety. Specifically, the new rules assume a setting that is between the fall of one great era/civilization and the rise of the next. To me, that sounds like a video game: towns are isolated hubs of interaction and resting – if you want to get to the next one, you have to travel through the wilderness and its dangers to get there. Quite reminiscent of an MMO (admittedly, I also thought of Dragon Warrior).
This PHB also offers a smaller variety of choices, but more freedom to choose, if that makes any sense. For example, it seems that prestige classes have kicked the bucket; instead, players multi-class or choose from different abilities to customize their characters. Now, that sounds a lot like a video game to me. Specifically, I would name Diablo II, WoW, and just about every other MMO out there. Maybe it’s just me.
Probably the final change that made me think of a video game was the way abilities work now. By breaking down abilities into attack and utility powers, and further into at-will, encounter, and daily usage categories, characters will probably be able to go longer without resting than they were able to in 3rd edition. Kind of like characters can do in an MMO.
If the designers did make 4th edition more like an MMO, it would make sense to me. One of the biggest sellers in the geek industry is WoW and other MMOs, meaning that if people start saying “Hey, this new edition of D&D is like an MMO”…you get the picture.
So what about the people who don’t like/play MMO’s?