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	<title>Comments on: 4th Edition Feels Like an MMO</title>
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	<link>http://silentrapture.wordpress.com/2008/06/18/4th-edition-feels-like-an-mmo/</link>
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		<title>By: Fernleaf</title>
		<link>http://silentrapture.wordpress.com/2008/06/18/4th-edition-feels-like-an-mmo/#comment-80</link>
		<dc:creator>Fernleaf</dc:creator>
		<pubDate>Thu, 12 Feb 2009 07:58:07 +0000</pubDate>
		<guid isPermaLink="false">http://silentrapture.wordpress.com/?p=33#comment-80</guid>
		<description>I can&#039;t say as I can really have a valid opinion on the changes between one edition and the next having never played D&amp;D myself. The only Tabletop I&#039;ve ever dabbled in was Legendary Adventures over an internet chat site. I definitely enjoyed the experience though, when we could get together our group to play. It was a very refreshing break from the more restricted world of WoW. However having said that I&#039;m still an avid (addicted) MMO player and probably will be for a very long time. There&#039;s something nice about not having to think about sometimes, especially after a long day in class when all I want to do is kill something...</description>
		<content:encoded><![CDATA[<p>I can&#8217;t say as I can really have a valid opinion on the changes between one edition and the next having never played D&amp;D myself. The only Tabletop I&#8217;ve ever dabbled in was Legendary Adventures over an internet chat site. I definitely enjoyed the experience though, when we could get together our group to play. It was a very refreshing break from the more restricted world of WoW. However having said that I&#8217;m still an avid (addicted) MMO player and probably will be for a very long time. There&#8217;s something nice about not having to think about sometimes, especially after a long day in class when all I want to do is kill something&#8230;</p>
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		<title>By: H2P</title>
		<link>http://silentrapture.wordpress.com/2008/06/18/4th-edition-feels-like-an-mmo/#comment-77</link>
		<dc:creator>H2P</dc:creator>
		<pubDate>Tue, 08 Jul 2008 14:42:20 +0000</pubDate>
		<guid isPermaLink="false">http://silentrapture.wordpress.com/?p=33#comment-77</guid>
		<description>You&#039;re an idiot. Nothing has changed between 4th and 3.5 except that everything is much more streamlined. I don&#039;t have to waste an hour between levels trying to figure out all the things I have to take to make sure my Archer can keep up with the Wizards. The power system has ALWAYS been there. However, in 3.5, they were called feats or were specific things that you needed to multiclass into 3 prestige stages to get.

And your town idea is ridiculous. That&#039;s what towns have always been in my campaigns. They were safety points most of the time when I didn&#039;t infest them with zombies or an evil dictator. My friend used them mostly as pit stops and staging grounds for story in his campaigns... until the Lich King burned down the city.

Prestige Classes aren&#039;t so much gone as they&#039;ve just been built in. Now I don&#039;t need to be a Barbarian/Ranger/Fighter/OotB/Scout/.... in order to just have an Archer that does what I want. I pick the abilities I want every few levels and then I pick a paragon path that has more abilities that I want. How is that anything more than a simpler way to how it used to be?

To say that WotC missed how well video game rpgs work would be stupid. WotC saw a system that works and is balanced, non-hectic, and easy as hell to build and thought &quot;Why can&#039;t we make D&amp;D more streamlined, easy, and fun and less bogged down by idiotic unnecessary rules?&quot;, and they did. But to say that D&amp;D is now like an MMO is ridiculous considering that there isn&#039;t a single RPG out there that didn&#039;t steal from D&amp;D in the first place.

If your 4th ed game feels like an MMORPG, then you have one horrible horrible DM and need to find a new one.</description>
		<content:encoded><![CDATA[<p>You&#8217;re an idiot. Nothing has changed between 4th and 3.5 except that everything is much more streamlined. I don&#8217;t have to waste an hour between levels trying to figure out all the things I have to take to make sure my Archer can keep up with the Wizards. The power system has ALWAYS been there. However, in 3.5, they were called feats or were specific things that you needed to multiclass into 3 prestige stages to get.</p>
<p>And your town idea is ridiculous. That&#8217;s what towns have always been in my campaigns. They were safety points most of the time when I didn&#8217;t infest them with zombies or an evil dictator. My friend used them mostly as pit stops and staging grounds for story in his campaigns&#8230; until the Lich King burned down the city.</p>
<p>Prestige Classes aren&#8217;t so much gone as they&#8217;ve just been built in. Now I don&#8217;t need to be a Barbarian/Ranger/Fighter/OotB/Scout/&#8230;. in order to just have an Archer that does what I want. I pick the abilities I want every few levels and then I pick a paragon path that has more abilities that I want. How is that anything more than a simpler way to how it used to be?</p>
<p>To say that WotC missed how well video game rpgs work would be stupid. WotC saw a system that works and is balanced, non-hectic, and easy as hell to build and thought &#8220;Why can&#8217;t we make D&amp;D more streamlined, easy, and fun and less bogged down by idiotic unnecessary rules?&#8221;, and they did. But to say that D&amp;D is now like an MMO is ridiculous considering that there isn&#8217;t a single RPG out there that didn&#8217;t steal from D&amp;D in the first place.</p>
<p>If your 4th ed game feels like an MMORPG, then you have one horrible horrible DM and need to find a new one.</p>
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